![]() (Then all AIs will attack you at once, except of course for your allies.) ![]() They will mount strong assaults on your seals and can pose a credible threat, especially if you're running up score. The AI is also much better at dealing with the player's seals. With beacons, they just max out their primary race and take absolute ages to start on their second race. The AI is much more pro-active about taking them, for one. That makes it much more of a challenge to win just by defending, and also makes it hard for anyone to win by accident.Īgainst the AI, I think the seals victory works much better than the Beacon victory. However, especially on larger maps, the number of charges should be increased to the maximum. Of course, I rarely play Extra Large maps. Usually more in the centre of the map, but that's fine. ![]() I've always found the Seals to be well enough distributed.
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